Indie Game · Milestone·Ongoing

The Witch House

Unreal Engine 5Local AI (Offline)Single-player PCFull Stack

You play the disciple of a great wizard, alone in a forest glade, rebuilding the master's lost recipes through magical plants and the cauldron. The Witch House is a quiet, deterministic alchemy-and-shopkeeping game with a fully offline local LLM woven into its world — a foundation prototype aimed at a more polished, art-driven full release.

Design Pillars

Deterministic Gameplay. Planting, brewing, selling and discovering — every system runs on readable, rule-based logic the player can learn and master.

AI as the Voice of the World. A local LLM writes letters, appraisals and lore, fully offline. It colours the world but never touches game mechanics — no randomness leaks into the simulation.

A Closed Diorama. No final task, no open world. The player is the only living soul in the glade, free to settle into the space at their own pace.

A Quiet Pace. Daily, weekly and monthly rhythms structure play without ever rushing the player.

From Prototype to System

The milestone build grew from a rough brewing prototype and a basic warehouse into six interlocking major systems.

Alchemy System v3 — Brewing with deterministic ingredient tags and paid AI appraisal of results.

Shop Economy Loop — Shelves, business hours and airship restocking driving the store.

Shopper NPC — Generates shopping wants and a budget from monthly demand.

Factory Line — Reproduction of goods from learned recipes.

Build Mode — Drag-and-drop placement with building storage.

Visitor / Request System — Walk-in and mail channels feeding one shared scoring core.

What's Next

Ship the Save System — Single save slot, auto-saved at day / month rollover.

Content Authoring — Final recipes, materials and the tag vocabulary.

Finish the Visitor System — More walk-in creatures, dialogues and stories.

Ambient AI Touchpoints — The glade cat, dynamic weather and seasonal planting.

Business Positioning

Free to Play · PC only, via Steam

A foundation prototype for a more polished, art-driven full release.

Target milestone: Steam Next Fest, 2027

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