Indie Game · Milestone·Ongoing

The Witch House

Unreal Engine 5Local AI (Offline)Single-player PCFull Stack

You play the disciple of a great wizard, alone in a forest glade, rebuilding the master's lost recipes through magical plants and the cauldron. The Witch House is a quiet, deterministic alchemy-and-shopkeeping game with a fully offline local LLM woven into its world — a foundation prototype aimed at a more polished, art-driven full release.

Design Pillars

Deterministic Gameplay. Planting, brewing, selling and discovering — every system runs on readable, rule-based logic the player can learn and master.

AI as the Voice of the World. A local LLM writes letters, appraisals and lore, fully offline. It colours the world but never touches game mechanics — no randomness leaks into the simulation.

A Closed Diorama. No final task, no open world. The player is the only living soul in the glade, free to settle into the space at their own pace.

A Quiet Pace. Daily, weekly and monthly rhythms structure play without ever rushing the player.

From Prototype to System

The milestone build grew from a rough brewing prototype and a basic warehouse into six interlocking major systems.

Alchemy System v3Brewing with deterministic ingredient tags and paid AI appraisal of results.

Shop Economy LoopShelves, business hours and airship restocking driving the store.

Shopper NPCGenerates shopping wants and a budget from monthly demand.

Factory LineReproduction of goods from learned recipes.

Build ModeDrag-and-drop placement with building storage.

Visitor / Request SystemWalk-in and mail channels feeding one shared scoring core.

What's Next

Ship the Save SystemSingle save slot, auto-saved at day / month rollover.

Content AuthoringFinal recipes, materials and the tag vocabulary.

Finish the Visitor SystemMore walk-in creatures, dialogues and stories.

Ambient AI TouchpointsThe glade cat, dynamic weather and seasonal planting.

Business Positioning

Free to Play · PC only, via Steam

A foundation prototype for a more polished, art-driven full release.

Target milestone: Steam Next Fest, 2027

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