Topological Breach
Topological Breach
ProceduralHoudiniBlender
Threshold Between Realities
Threshold Between Realities
Site-specific InstallationParticle FXBlender
Chains
Chains
Motion CaptureBlenderExperimental
Witch House
Witch HouseWIP
Indie GameLocal AIFull Stack
Cake
Cake
3DHoudini
Other Works
Other Works
Mixed MediaExperiments
Technical Research

Computer Vision

ELPV Detection

4-class solar cell defect grading on EL imagery. Combined HOG-SVM (classical CV) with VGG16 CNN via a stacking ensemble — separate models per crystal type. Custom DBH preprocessing transform.

PyTorchSVMCNNStacking Ensemble

// 72% accuracy · 4-class · mono + poly

Computer Vision

Face Mask Detection

Multi-task classification on 50k+ images: mask-wearing correctness (4 classes) + mask type (3 classes) simultaneously. Hand-built EfficientNet-B0 + FPN + YOLOv3-style multi-scale heads.

PyTorchEfficientNetFPNMulti-task

// 99% mask type · 98% wearing · 50k images

About

Where code meets creativity

I'm Cosimo, a Technical Artist & Developer bridging the gap between art and engineering. I specialize in real-time graphics, procedural assests creating, and building tools that empower creative teams.

With experience spanning game development, interactive media, and procedural systems, I bring a rigorous technical mindset to visual problems — and an artist's eye to technical ones.

In addition, I am also exploring how AI can empower the production pipeline of artistic media, aiming to enhance development efficiency through the application and integration of AI.

Core Skills

HLSL / GLSL
Unreal Engine 5
Procedural Systems
AI Integration
Real-time Rendering
Tool Development
Generative Art
Physics Simulation